![]() ![]() ![]() I'm not sure if this is the right place to post this, but hopefully if it's not, someone will point me in the right direction. I found that there was very little in the way of tutorials, or at least I couldn't find any, so I thought I'd share what I figured out. ![]() PS: If the address would change if I changed party members or weapons then I'll leave this one be, but I'd love to be able to have this cheat converted for the final table.Hi all, I got it in my head a couple days ago to make an action replay code for Pokemon platinum after playing through it for nostalgia's sake. Here's the code in question (I don't remember the author of the code if someone could tell me I'd love to credit them.) I think there may be a step I'm missing and I'd love any advice anyone may have. So I tried the method again and once I got the address list down to a reasonable number I began looking through the address list using the cheat code's address line for reference but couldn't find the address. ![]() The problem comes in where I have no clue how to identify what the value type is. The cheat in question is a cheat that maxes out weapon exp (not attributes) I tried searching for the addresses via "scan with unknown initial value" (because it's a meter not a number) then "scan with increased value" after one battle to try and narrow it down, then "Scan unchanged value" after that before getting into another battle to weed out the address values at passively change while the game is idle, then scan increased value after another battle rinse and repeat. Is it possible to convert the address line in a PCSX2 cheat code to an address in Cheat Engine? And if so would it have the same effect if I changed the value? I would use the pnach system but I like having more control over stuff, and I'm trying to build a more comprehensive cheat table for future players of Rogue Galaxy (NTSC version). ![]()
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